- 1 Dragon Heist Session Eighteen: JB Nevercott
- 2 The setup
- 3 The get together:
- 4 Previously in Dragon Heist
- 5 Nevercott. Call me JB
- 6 Regnet Amcathra
- 7 Subsequent morning
- 8 Clothes buying
- 9 Cassalanter financial institution
- 10 Mild Mermaid
- 11 Eight Bluffs
- 12 Bare success
- 13 Afterthoughts
- 14 What did we study?
- 15 Associated
Dragon Heist Session Eighteen: JB Nevercott
As night time fell, Joe was pacing the taproom in the manor, making an attempt to drown out the sluggish rumble of Dugg’s snores vibrating by way of the floorboards. As he turned to face the bar for the fifteenth time that night time, he was shocked to see a shadowy determine seated on a stool. “What! Who are you?” he stated. “Hi Joe, I believe you’ve got something of mine. The name’s Nevercrott. Call me JB.”
Last night time was the 18th session in our on-line Waterdeep Dragon Heist D&D marketing campaign and the mysterious JB Nevercott had a mission for the get together. Our group was additionally finally reunited after a couple of periods with absent players.
We now have been enjoying our Dragon Heist marketing campaign by way of Discord and using Trello and D&D Past to keep monitor of characters and share campaign info. I have also been using a second laptop with its own Discord account so that I can stream battle maps for fight encounters.
Last night time we had some connectivity points with Discord. At levels throughout the session, each of us misplaced connection and, at one point, all of us concurrently misplaced connection together. Nevertheless, we have been nonetheless capable of soldier on and by the top of the night time, the issues seemed to be fastened.
I’ve been supplementing the Dragon Heist campaign e-book with materials out there on the DMs Guild. Apart from using guides that flesh out the outlets and NPCs of Trollskull Alley, like Residents of Trollskull Alley and Trollskull Alley a Waterdeep Dragon Heist DMs Useful resource. Final week, we completed the second of two periods of an adventure supplement referred to as Dung Work; this week I discovered one based mostly on a faction mission from chapter 2 referred to as Scrying into His Handkerchief, and had prepared to run this mini-adventure, which would hopefully take them up to chapter 3 and the subsequent degree.
The get together:
The Celebration: Dugg, Alan, Arvene, Little Joe
Dugg, Earth Genasi Fighter – dungsweeper and estranged son from a noble family.
Alan Crabpopper, Human Ranger – a personal investigator and member of the Harpers.
Arvene Galanodel, Half-Elf Cleric – priestess of Tymora, ex-city guard, ex-nun.
Little Joe, Drow Sorcerer – channeling the spirit of John Wayne.
Previously in Dragon Heist
Alan, Dugg, Joe, and Arvene met in Waterdeep and shaped a small unbiased personal eye company referred to as Dragonclaw Inc. Their first few jobs have been dangerous and virtually acquired them killed a number of occasions over. However they did have some success, together with saving Renear Neverember, and investigating wererats within the Area Ward. Since arriving in Waterdeep, Little Joe has sometimes observed himself followed by two mysterious drow. Every time that he tried to catch and speak with them, he failed. Until two periods ago once they stopped and handed him an eyepatch and informed him to anticipate a go to from a good friend.
Final session, after two days helping out the Dungsweepers in the Trades Ward and being paid very properly for it, they headed again to Trollskull Manor for a rest. Arvene had already beat them residence and had met JB prior to Little Joe, though neither Joe nor Arvene knew concerning the other’s encounter.
Nevercott. Call me JB
Seated on the bar, a lot to Joe’s shock, was a well-dressed man with a toothbrush mustache and a purple trilby hat. He was portly, but not fats, handsome and slightly below average peak. He had poured two glasses of brandy and passed considered one of them to Joe. “So, Joe,” he stated, “I believe you have something of mine? From an associate?” Joe had no concept what he was talking about.
Before making an attempt to work out what was happening, Joe forged Sleep on JB, hoping that he might knock him out while he gathered his associates. In 5th edition, to successfully forged Sleep you will need to roll 5d8 and hope that the result is larger than the remaining hit factors of your meant goal. Joe rolled 17. This was significantly decrease than Nevercott’s hp, so as an alternative of falling asleep he merely stretched, yawned, and downed his brandy. “Now then,” he stated. “If you’re quite finished trying to send me to sleep shall we discuss business?”
JB defined that Little Joe had an eyepatch of his and that his buddies—the drow who had been following Joe—had left it as a calling card. All of a sudden Joe was . He was keen to study extra concerning the drow and had heard rumors of a secret drow group. JB gave nothing away. He neither confirmed nor denied any such organization, “and besides, why would I be interested in a secret drow society?”
JB explained to Joe that he was a person with many contacts who could possibly be a terrific patron for Dragonclaw Inc. However first they had to full an initiation. A check of character that might see them break the regulation and look at their initiative. He requested them to steal a personal item, perhaps a handkerchief, from a noble. He had chosen Regnet Amcathra, youngest son of the Amcathra household, as he shared a jocular relationship with Regnet and it might amuse him. What he didn’t say was that he had came upon the Regnet had just lately develop into an advisor to Laeral Silverhand (present Open Lord of Waterdeep) and he hoped to make use of the item to Scry (magically spy on) him to as a means of getting near Laeral.
Joe instantly accepted. He was very keen to impress JB. He was doubly keen when Nevercott handed him a handbag with 50gp. “For expenses. You’ll need some new clothes. It is rather posh in the Gentle Mermaid where Regnet spends his nights gambling and drinking.” JB additionally stipulated exactly what was to be accomplished with the handkerchief when it was retrieved, and whom it must be delivered to.
As JB Nevercott left, he reminded Joe that ought to they be caught in the act, JB would disavow ever assembly Joe.
Next morning, Joe excitedly woke everyone up and shortly recounted his story of the night time’s events. Arvene was stunned, as she too had met JB Nevercott yesterday and he didn’t mention the job in any respect.
Their kitchen being not yet constructed and very understocked with breakfast goods, they determined to discuss their plan at Café du Ache over waffles. They shortly worked out a plan. Then modified their mind and made another plan. Then determined the primary plan was greatest so went back to that plan. All the while they planned, I knew it was pointless—they never keep on with a plan, particularly Dugg, whose most important character trait is: I all the time make plans. And then overlook them.
Their plan was to attempt to win an item from Regnet within the on line casino. Joe would problem him to a recreation after which increase the stakes. Meanwhile, as a back-up, Arvene would attempt to sit next to Regnet and fake to be amorously interested while choosing his pocket.
This was Dragon Heist at its greatest. Two great plans. What might go fallacious?
It was nonetheless early in the day and, as that they had time to kill and in addition needed some fancy new garments, they headed to the Trollskull Tailors. This was run by gnome tailor Mungo Bumbleblast—a person Little Joe had beforehand tried to steal from, however had started to re-build a courteous relationship with.
Mungo was capable of supply them some new superb garments, and inside price range. However first, Little Joe needed to repay the remaining 5gp he owed. With great reluctance, he did.
It value them 35gp to outfit the whole group and once finished they have been all very well dressed. Arvene was sporting a deep purple silk cocktail gown with a excessive slit and boa. Alan wore a khaki safari go well with akin to Roger Moore in Moonraker. Little Joe wore a black tuxedo with a velvet jacket. And Dugg wore the identical, only and not using a shirt and a novelty outsized bow-tie. They definitely all seemed fancy.
Cassalanter financial institution
Before heading off to the Mild Mermaid, Little Joe had yet one more place to go. He had acquired some jewellery while dungsweeping and needed to change it in a bank. He headed to the Cassalanter financial institution on Trollskull Alley and set up an account value 100gp.
The clerks there were very welcoming and happy to see him. They provided him a ticket to the upcoming Founders ball. Joe was very happy with the encounter and noted that the Cassalanters have to be a very good bunch of individuals to run such a high-quality establishment.
As he left, he gave the clerk who served him a tip of gp. “Thank you sir,” the clerk dropped the coin into a charity pot on his desk, “The children thank you also.”
After the bank, the group headed off to the Mild Mermaid to enact their plan. Alongside the best way Alan means was holding an eye fixed out for anybody who appeared like a wererat. He rolled a notion verify (17) and didn’t see any. Some day he would.
The Mild Mermaid is an beautiful playing parlor situated just west of the excessive street. Little Joe was excited to go gambling again, but the others reminded him of their mission. As they approached the opulent-looking, huge-balconied and turreted Four-story construction, they might sense the prosperity flowing into it. It reeked of wealth, if not sophistication and style.
Weapons were not permitted within the building so they all placed their daggers and maces and brief swords in golden trays and picked up their receipt tickets before getting into the primary parlor rooms.
Alan and Dugg immediately started testing the room as Joe and Arvene looked for Regnet. Alan rolled a very good investigation examine (16) and observed the 2 conspicuous guards, making an attempt to blend in and staring on the central table. Dugg, too, rolled properly (19) and he overheard some noble whom he acknowledged gossiping about Regnet’s current marriage. He also caught a glimpse of his cousin Esvele Roznar, however earlier than he might strategy her she disappeared into one other room.
Meanwhile Arvene and Joe shortly situated Regnet—he was the loud, loutish, spoilt-looking, posh-sounding drunk, sitting at the central table and boasting loudly of his successes thus far that evening.
They moved in. As they approached, the seat beside him turned vacant and Arvene sat down, and Joe chose one reverse. Regnet loudly welcomed the newcomers to the table, upsetting Joe by evaluating his drow heritage to a smurf. “So how is Gargamel these days? Shall I call you Papa?” Regnet was clearly not a nice individual.
It value 1gp to take a seat on the table. But as quickly as they paid they have been introduced glowing champagne and canapés. The sport they have been enjoying was Eight Bluffs, a recreation like poker, however played with cube as an alternative. The objective is to roll a hand that had a high a mixture of numbers as attainable—Four of a sort, a straight, three of a sort, two pairs, and so forth.
Joe wasn’t having much luck. He lost three in a row and was just about to provide Arvene the signal to attempt her strategy, when he had an concept. Sensing Regnet was drunk he stated, “So my Lord Regnet, why don’t we make this game a bit more interesting?” He then proposed to guess his footwear towards Regnet’s. Regnet wasn’t . However he did make a counter supply. “Let’s be really interesting. Let’s bet all of your clothes.”
Joe agreed. He misplaced the guess.
Not for the primary time this week Joe discovered himself naked in public. As he handed over the pile of his brand new clothes, he paused. “Would you be so good as to provide me a handkerchief to cover my modesty sir?” Regent laughed, however might see no purpose not to. With that, Joe stood up and with out signalling the others, walked speedily in the direction of the exit and out of the Mild Mermaid. Once again, bare in the street with nowt but his cowboy hat and hanky for cover. However his mission was profitable. Thus far. END
Another session with none combat. I had explained initially of this Dragon Heist campaign that there can be a lot more exploration, integration, and role-play than in another campaigns, and that’s definitely been the case to date, with virtually half the periods not featuring any fight. My gamers seem to fairly like that though, particularly as combat in fifth edition could be a bit clunky—particularly in the event you’ve character is surprised or unconscious for a whole session.
This session was played using the Dragon Heist complement Scrying into His Handkerchief from the DMs Guild. It’s a very nice story that fleshes out one of the faction missions for the Bregan D’Earthe and helps to construct some story and intrigue between a few of the key players in Waterdeep.
My players immediately caught on to the clue in JB Nevercott’s identify—by no means caught—nevertheless they haven’t but worked out the true mystery behind this fascinating NPC.
What did we study?
DM Tip: Typically you’ve just acquired to let you gamers get away with it. The adventure supplement I used to be utilizing did include some ideas of how the heroes may get hold of the private merchandise from Regnet, but none of them quite ended in the manner Joe’s try did. Nevertheless, there was no good purpose for Regnet to not take the bait of the unusual guess—he was drunk and beloved a wager—and likewise there was no cause for him to not give Joe a small quantity of dignity as he left.
Subsequent week we decide up precisely where we left off. The adventurers have the private merchandise they should full the second stage of their mission and ship it to the precise location JB stipulated. I’m positive my gamers remembered to pay attention to that very particular location.
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